The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. cl_interp_npcs: 0. This is why you can get killed by a direct grenade. 1. cl_interp 0 does not set cl_interp to the lowerst value possible. to reduce clientside interp deplay, ratio2 interp 0 being the best safe bet for a good non-lan internet connection. Today here are some tips on how to deal with spies that abuse the cl_interp commands. 01 cl_updaterate 66 rate 60000 // Bad connection >80ping //cl_cmdrate 40 //cl_interp 0So I have been testing both 15. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The HUD is pretty obvious but I don't believe he's ever mentioned anything else. 030303. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. cl_interp_ratio 1. You should see Asia. Possible think you phased through players, such as in a narrow space. Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0. 11 years ago. posted in TF2 General Discussion. cl_interp_ratio 2 means that the client delays two updates. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. With a - before each command, and a space between commands. 2 is great for airshots and projectiles but sucks at hitscan. msc. I mean, I decided to use Cl_interp 5 and fail a bunch. 3 ms. posting here because css section is dead + lagcomp is the same in tf2 and css i think. 5" would fail to get the stab. [quote=Sentinel][quote=TFCrafter][quote=seanbud]projectile. Add A Reply Pages: 1 . msc. You can't change it, it always resets to 1 after you join a server. #3. 0227272;cl_interp_ratio 1. Either one or two ticks of interp. 1 seconds, which derives from the default cl_updaterate 20. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). 0078125 (you will get 0. It has always been this way for me, no change after this update. • 9 mo. cfg I have my cl_interp 0. One with a higher value will be your interpolation delay (lerp). 1 and they animate fine if it's at 0. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. cl_cmdrate 67. 033 for hitscan. GitHub Gist: instantly share code, notes, and snippets. it literally allows you to delete players instantly. You are just salty cause you can't play under cl_interp 5 :)cl_interp 0. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. ) cl_updaterate 66 (If this doesn't work, set it to your fps. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". 1. Through Game Settings. ago. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. this is the only server where it wouldnt allow me to play cuz of it. I forget the specific values, but it's for differences between projectiles and hitscan weapons. 0152. best cl_interp for pyro? I just redownloaded TF2 but unfortunately my older autoexec is not in the files for some reason so I went hunting for configs and stuff. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. cl_smooth 0. 0225, works the best. So 'cl_interp . - A Config Script for Team Fortress 2. #1. Lately anyone who streams TF2 on Twitch and gets in the double-triple digits of viewers seems to get DDoSed. 0152 (1/66; compensates for 1 packet to be lost) and 0. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. 0 = LAN. cl_interp 0. Jul 15 @ 5:42pm mastercomfig. Team Fortress 2 > General Discussions > Topic Details. However, there's usually a 0. KazuTheVulpine •. It’s a lousy excuse by cheating Spies using backtrack scripts. 0152 hitscan = . You have to open console and put in "cl_interp <number>" into console. Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. Walk straight to enemy 4. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. org launches tf2pickup. // This is hitscan cl_interp 0. A. 029999, we get: (1000/15) - (2/0. Pretty-Buy7692 •. 5 // Use an interp timing that accounts for occasional snapshot interval drops. 1. murdermeformysins • 8 yr. They should limit it to the same as CSGO. I heard the argument against this is that it is balanced. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. 025 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime. . 1. cl_ragdoll_fade_time 0. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by Sylvedoge. 5 is the actual max btw, setting it. engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. First thing I'd recommend is changing cl_interp to 0 and cl_interp_ratio to the equivalent (which is 1, for 0. usually I use hitscan which is cl_interp . TF2 has extrapolation disabled. anyone who recommends anything else has no idea what he is talking about. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. [deleted] • 6 yr. This looks like a hack instead of a console command, too. 015/0. 06), but any lower and the commons will be more and more choppy the lower you go. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. 033 for hitscan. People complained about him and called him a hacker and the spy didn't react. Nov 18, 2018 @ 7:19pm please go read up on how netsettings work instead of whining for the 'removal' of one of the most important tweaks. I advise to try the least value (0) and gradually increase it if you meet any problems. Go to tf2 r/tf2 • by. If you have trouble counter sniping, buff, peek, and charge. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. (DISCLAIMER DO NOT DO. brawler Jun 7, 2020 @ 2:55pm. Cl_interp is still governed by cl_interp_ratio, which you should set to. Tf2 if there was a forth cosmetic slot. 034 cl_interp 0. Step 3: Create your autoexec file. Team Fortress 2. TF2 uses the greater of cl_interp and cl_interp_ratio. tf2-settings. If you still have trouble, go back to defaults. if you set cl_interp to 0 it will set it to the lowest possible setting, which is determined by cl_interp_ratio (which I think has to be 1 or 2) 2015-12-07 11:04. your network cvars here are fine and the worst you should experience is a delay in your actions. #10. This will update you at least every 2 ticks and won't cause massive packet loss. if you want to see the default of a command open the console and just type the command. . People complained about him and called him a hacker and the spy didn't react. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Setting my cl_interp to 0 and ratio to 1 would sometimes make me drop packets like crazy and since i mostly play on mm with 64 and 1v1 servers with 128 i thought that having interp 0 and ratio 2 is the best one and it works. 0152 and hitscan should use cl_interp 0. 035 (0. 1" ) min. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. Team Fortress 2 isn't the most optimized game out there. // This is hitscan cl_interp 0. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on. 1" ) min. 026364528346526735446” # –5 Frags – +. Cl_interp 0. You can also set interp and interp ratio lower (0. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. cfg with notepad and delete everything inside. Forums » TF2 Customisation & Support » cl_interp settings. 0. cl. От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. This man is a smart man. 100 (or 100ms). Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. However, when I try and check the settings ingame through the console it says. Beginners will have a difficult time using it. 033 if you prefer hitscan, as these are the. cl_interp 0. Originally posted by i am. CS does not have extrapolation disabled. (Quick edit in terms if what you can do. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. CentOS-Gamer • 8 yr. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. dingo try cl_interp_ratio 1. 033000 #9. 0152 hitscan = . A common. (cl interp, ratio, mat phong and showfps). . org launches tf2pickup. After nine years in development, hopefully it was worth the wait. 2020-12-16 05:02. The internet speed is not my problem, the game's settings are. #11 millc0r. in tf2 (and possibly source engine in general) player lerptime isn't calculated properly. Navigate to Team Fortress 2 > tf > cfg. 5, but all interp does is make you see the server X seconds late. 033 alias "+winger" "slot2" alias "-winger" "lastinv". limit your ping when searching for casual games. Please make a backup of your CFG and custom folders before using this if you want to save your old binds. Interp settings. Make a new text file and inside put commands you want it to run when tf2 starts. tl;dr. A discussion on customisation in TF2. 40 if you can't get enough fps But less than 60 fps aren't good anyway. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). 5 // Use an interp timing that accounts for occasional snapshot interval drops. 0303. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. cfg. cl_lagcompensation 1. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. interp should be set to 0, it changes automatically depending on the server. Atlas Neptune Feb 11, 2017 @ 5:15am. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. 5 anyway. cl_interp 0 cl_interp_ratio 2. The max value is 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. low ping-cl_interp 0 cl_interp_ratio 1. Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. This will automatically put you on the servers default tickrate regardless of what it is. Dapper. 007) Just keep a little extra margin, so with 7 set it to 10. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. cl_interp_ratio 1. No. 0152 Cl_interp_ratio 1 Autoexec cl_cmdrate 66 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 2 ms then you'll need to fix it. If 2 Spies backstab at the same time, the "cl_interp 0. The title pretty much says it all really. 01 cl_updaterate 66 rate 60000. either of them set to the values they are cause a delay on your and the enemies screen totaling up to about 200ms. Title. TF2 how to create autoxec. = x) next to your current settings. [deleted] • 11 yr. Sniper. pstjames Jun 11, 2020 @ 7:56pm. 050 **I do not really fancy the adding to each class same interp command over and over. Demoman. ago. cl_interp_ratio 2. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). The final interpolation is derived from cl_interp_ratio / cl_cmdrate. 01 rate 60000 #3. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. I've seen people saying that projectile classes should use cl_interp 0. I said to them that this was a case of cl_interp abuse. Toggle navigation CFG. Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. >rate: unless you have a poor connection, set this to the max value of 128000. Common values are 0 (minimum, gets set to what minimal value server allows), 0. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. You can always grab a network config that lines up with your general internet preformance. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. cfg. If you mean interp_ratio and interp - then 2 and 0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. How to install. Are those settings good or not? Should I use something else? I get around 34-90 ping while playing on community servers,. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. 0. Firstly, try. replace <number> with 0. Reset. 0152 and hitscan should use cl_interp 0. Discussions Rules and Guidelinestf2_scientist: since the only things being changed are updaterate, cmdrate, and interp, and the only setting that makes models stutter in certain situations when raised beyond the norm is interp, it can be inferred that the lowered interp is working. 5Mbps, little packet loss): cl_cmdrate 66. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. Seems I've fixed it thanks. 1. ex: . cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. This can provide a. play a bit. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for fence bare their fangs 5 I don't think TF2 has ever had an update to its default net settings, which means they are literally from another era. Possible think you phased through players, such as in a narrow space. 01 cl_updaterate 67 rate 80000 cl_interp . 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. Все. Masterconfig It is good to fix the lag but. 2 -> 10 ms in tf2 is because it's. Then your system and the game will see the file as a config file instead of a text file named autoexec. changing your interp to a high number only makes you worse at spy. Ping is only one of a handful of things that used to measure how reliable a network connection is. // display, they are useless. if the game feels really stuttery then change cl_interp_ratio to 2. cl_interp_ratio 1. You need to lower your lerp by changing your net settings. TF2 has extrapolation disabled. Team Fortress 2 Left for Dead. Interpolation Interpolation is a mathematical term. None of you understand. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . I mean, I decided to use Cl_interp 5 and fail a bunch. fatlaced. E Dps colocar esse comando netsh int tcp set global chimney=enabled. changing your interp to a high number only makes you worse at spy. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. This is because then you will use the smallest possible time interval the server allows. • 20 days ago. While it might seem like you stabbed the Medic, they actually. I myself rock the first settings all the time (yet with 0. 0152 second buffer, so if your ping goes out of control, it doesn't. 033, for this I did 500. Smidge <3 Sep 15,. I find 1 works best in general though. cl_cmdrate 66. e Skins, Custom models, overhauls[/h1]. cl_interp_ratio: set to 1. Especially interested in the net config. This is wrong -- frames are used for much more. cl_lagcompensation 1. Also keep a backup of your old and current config files. Z_Overlord. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. alternatively you can use cl_interp 0 which will lock your interp to the server's tick timing, and then you can adjust how many frames worth of time you want your interp to be with cl_interp_ratio, making it a little easier to mess with and probably being the best option if you want more reliable interp on all. messiTHEGOAT |. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. Macro detector (Disabled by default). 033. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1 is fine. It didn’t work. Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . 2, etc]Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. TF2 has extrapolation disabled. rate 97000. 031. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. Team Fortress 2. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. What's the most balanced cl_interp for all classes? 13 4 Share Sort by: Open comment sort options Add a Comment NotWendy1 • 6 yr. #6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. Reply. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Doors open too slow (you phase through them) Projectiles lag behind (most notable on stationary airborne rockets)Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. 0. This is why it is important to set cl_updaterate first. 5, 2. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cfg. This means arguing about. // desirable than a variable but sometimes high framerate. If you Interp (labeled Lerp in orange) is above 15. The default cl_interp is 0. If you're not willing to make the. cl_updaterate 66. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 2 or something like that, and it reduces a lot of lag. cl_cmdrate 66. Team Fortress 2. 034 cl_smooth 0 cl_smoothtime 0. 000000 max. Thankfully, this is easy to do. I decided to visit Brazil and play TF2. Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. Community News tf2pickup. After selecting "Properties", a window titled "Team Fortress 2. There's also a setting to draw hitboxes. Generate; Server config; Articles. //cl_interp . 007 (high ping 34 = 0. 5)).